Rubina's Character Image

CHARACTER PROFILE

Lubinana

Lubinana in Azur Promilia. This page covers skill effects and multipliers, stats by level (Lv.1–100), duplicate upgrades 1–6, recommended equipment, recommended Anima, recommended KIBO, team compositions and combat tips, Star Gifts and growth materials, affinity rewards.

Element: Fire / ThunderClass: AssaultDamage: Physical
Resonance Skill
Art's Dance Melody
Ultimate Skill
Seal, Unseal!

Features

Rubyna deals fierce attacks with Fire and Thunder elements.

View Skill →

Class role

A DPS role that continuously maintains attack uptime, performing Normal Attacks and Skills.

Data overview

Skill data
Chinese CBT
Last updated
2026-09-27

Stats by level

Lv.1
HP
255
Attack
56
Defense
2
Break Power
560
Crit Rate
5.0%
Overlimit Strength
13
View all data for Lv.1 to 100
Lv.HPAttackDefenseBreak PowerCrit RateOverlimit Strength
12555625605.0%13
22756135605.0%15
32966545605.0%17
43157055605.0%19
53367465605.0%22
63567975605.0%24
73778385605.0%26
83978895605.0%28
941892105605.0%31
1043897115605.0%33
11459101125605.0%35
12479106135605.0%37
13500110145605.0%39
14519115155605.0%42
15540119165605.0%44
16561124175605.0%46
17582128185605.0%48
18603133195605.0%51
19624137205605.0%53
20645142215605.0%55
21671148225605.0%57
22696153235605.0%59
23722159245605.0%62
24749165255605.0%64
25775170265605.0%66
26801176275605.0%68
27827181285605.0%71
28853187295605.0%73
29879193305605.0%75
30905198315605.0%77
31932204325605.0%79
32958210335605.0%82
33984215345605.0%84
341,010221355605.0%86
351,036227365605.0%88
361,062232375605.0%93
371,088238385605.0%97
381,115244395605.0%102
391,141249405605.0%106
401,167255415605.0%111
411,208264435605.0%115
421,250273445605.0%119
431,290282465605.0%124
441,332291475605.0%128
451,373300495605.0%133
461,415309515605.0%137
471,456318535605.0%142
481,498327555605.0%146
491,538336575605.0%151
501,580345595605.0%155
511,621354615605.0%159
521,663363635605.0%164
531,704372655605.0%168
541,745382675605.0%173
551,786391695605.0%177
561,828400715605.0%182
571,869409735605.0%186
581,911418755605.0%191
591,952427775605.0%195
601,993436795605.0%199
612,034445815605.0%204
622,076454835605.0%208
632,117463855605.0%213
642,159472875605.0%217
652,200481895605.0%222
662,242490915605.0%226
672,284499935605.0%231
682,326508955605.0%235
692,368517975605.0%239
702,410526995605.0%244
712,4575361015605.0%251
722,5035471035605.0%257
732,5505571055605.0%264
742,5965671075605.0%271
752,6435771095605.0%277
762,6895871115605.0%284
772,7365971135605.0%291
782,7826081155605.0%297
792,8296181175605.0%304
802,8766281195605.0%311
812,9236381205605.0%317
822,9706481225605.0%324
833,0176581245605.0%331
843,0656691265605.0%337
853,1126791285605.0%344
863,1596891305605.0%351
873,2066991325605.0%357
883,2537091345605.0%364
893,3007201365605.0%371
903,3477301385605.0%377
913,3897391405605.0%384
923,4317481425605.0%391
933,4737571445605.0%397
943,5147661465605.0%404
953,5567751485605.0%411
963,5987841505605.0%417
973,6407931525605.0%424
983,6828021545605.0%431
993,7248111565605.0%437
1003,7658201585605.0%444
Detailed base stats Critical, healing and elemental damage
ItemLv.1Lv.100
HP2556,225
Attack561,432
Defense2272
Crit Rate5.0%5.0%
Crit Damage150.0%150.0%
Overlimit Crit Rate0.0%0.0%
Overlimit Strength13450
Break Power560560
Energy Recovery Amount0.0%0.0%
Cooldown Reduction0.0%0.0%
Damage Amplification0.0%0.0%
Damage Reduction0.0%0.0%
Healing Effect0.0%0.0%
Healing Effect Received0.0%0.0%
Defense Penetration Rate0.0%0.0%
Stance-break Efficiency100.0%100.0%
Non-Attribute Damage
0.0%
Fire Attribute Damage
0.0%
Wind Attribute Damage
0.0%
Earth Attribute Damage
0.0%
Wood Attribute Damage
0.0%
Ice Attribute Damage
0.0%
Water Attribute Damage
0.0%
Lightning Attribute Damage
0.0%
Light Attribute Damage
0.0%
Dark Attribute Damage
0.0%

Skills

Spiritual Spark

Normal attackFire

Multiplier / Category

Lv.12
EffectConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages189%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits1743%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based82%
Jump AttackFire / Attack-based130%
Read Skill Description

[Normal Attack] Max 3 stages, total max, 189% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 1743% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 82% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 130% of Attack.

Display Values for All Levels

Normal attack

Lv.1
90%
Lv.2
99%
Lv.3
108%
Lv.4
117%
Lv.5
126%
Lv.6
135%
Lv.7
144%
Lv.8
153%
Lv.9
162%
Lv.10
171%
Lv.11
180%
Lv.12
189%

Enhanced Normal Attack

Lv.1
830%
Lv.2
913%
Lv.3
996%
Lv.4
1079%
Lv.5
1162%
Lv.6
1245%
Lv.7
1328%
Lv.8
1411%
Lv.9
1494%
Lv.10
1577%
Lv.11
1660%
Lv.12
1743%

Ammo Resupply

Lv.1
6 shots
Lv.2
6 shots
Lv.3
6 shots
Lv.4
6 shots
Lv.5
6 shots
Lv.6
6 shots
Lv.7
6 shots
Lv.8
6 shots
Lv.9
6 shots
Lv.10
6 shots
Lv.11
6 shots
Lv.12
6 shots

Flash Strike

Lv.1
39%
Lv.2
43%
Lv.3
47%
Lv.4
51%
Lv.5
55%
Lv.6
59%
Lv.7
62%
Lv.8
66%
Lv.9
70%
Lv.10
74%
Lv.11
78%
Lv.12
82%

Jump Attack

Lv.1
62%
Lv.2
68%
Lv.3
74%
Lv.4
81%
Lv.5
87%
Lv.6
93%
Lv.7
99%
Lv.8
105%
Lv.9
112%
Lv.10
118%
Lv.11
124%
Lv.12
130%
View effects and multipliers for all skills
Normal Attack: Spark of Spirit Sense
Lv.1

[Normal Attack] Max 3 stages, total max, 90% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 830% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 39% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 62% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages90%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits830%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based39%
Jump AttackFire / Attack-based62%
Lv.2

[Normal Attack] Max 3 stages, total max, 99% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 913% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 43% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 68% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages99%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits913%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based43%
Jump AttackFire / Attack-based68%
Lv.3

[Normal Attack] Max 3 stages, total max, 108% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 996% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 47% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 74% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages108%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits996%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based47%
Jump AttackFire / Attack-based74%
Lv.4

[Normal Attack] Max 3 stages, total max, 117% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 1079% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 51% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 81% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages117%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits1079%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based51%
Jump AttackFire / Attack-based81%
Lv.5

[Normal Attack] Max 3 stages, total max, 126% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 1162% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 55% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 87% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages126%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits1162%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based55%
Jump AttackFire / Attack-based87%
Lv.6

[Normal Attack] Max 3 stages, total max, 135% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 1245% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 59% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 93% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages135%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits1245%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based59%
Jump AttackFire / Attack-based93%
Lv.7

[Normal Attack] Max 3 stages, total max, 144% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 1328% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 62% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 99% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages144%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits1328%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based62%
Jump AttackFire / Attack-based99%
Lv.8

[Normal Attack] Max 3 stages, total max, 153% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 1411% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 66% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 105% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages153%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits1411%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based66%
Jump AttackFire / Attack-based105%
Lv.9

[Normal Attack] Max 3 stages, total max, 162% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 1494% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 70% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 112% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages162%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits1494%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based70%
Jump AttackFire / Attack-based112%
Lv.10

[Normal Attack] Max 3 stages, total max, 171% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 1577% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 74% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 118% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages171%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits1577%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based74%
Jump AttackFire / Attack-based118%
Lv.11

[Normal Attack] Max 3 stages, total max, 180% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 1660% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 78% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 124% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages180%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits1660%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based78%
Jump AttackFire / Attack-based124%
Lv.12

[Normal Attack] Max 3 stages, total max, 189% Fire attribute damage based on Attack. With ammo, upgrades to enhanced normal attack from stage 3. Consumes 1 ammo per 1 hit, max 1743% Fire attribute damage at max 12 consecutive hits. Gains 'Red Heat' layer 1 upon use.

Heavy Attack: Restores 6 ammunition. Normal attacks within 4 seconds after a Heavy Attack evolve into Enhanced Normal Attacks. Gain 1 Fire Seals after a Heavy Attack (Cooldown: 6 seconds).

[Flash Strike] Deals 82% Fire attribute damage based on Attack. If ammo is not 0 and during enhanced normal attack, flash strikes within a certain time do not interrupt consecutive hits of enhanced normal attack.

[Jumping Attack] Fire-element damage equal to 130% of Attack.

Effects & CategoriesConditions & TargetsMultipliers & Values
Normal attackFire / Attack-based / Total up to max 3 stages189%
Enhanced Normal AttackFire / Attack power basis / 1 ammo per 1 hit / Max 12 consecutive hits1743%
Ammo ResupplyHeavy attack used / Enhances normal attack within 4 seconds6 shots
Flash StrikeFire / Attack-based82%
Jump AttackFire / Attack-based130%
Resonance Skill: Dance of Art
Lv.1

[Star Cry] Deals Fire-elemental damage equal to 143% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 40% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition143%
Star Fusion StrikeFire/Physical / Attack-based40%
Lv.2

[Star Cry] Deals Fire-elemental damage equal to 157% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 44% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition157%
Star Fusion StrikeFire/Physical / Attack-based44%
Lv.3

[Star Cry] Deals Fire-elemental damage equal to 172% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 48% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition172%
Star Fusion StrikeFire/Physical / Attack-based48%
Lv.4

[Star Cry] Deals Fire-elemental damage equal to 186% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 52% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition186%
Star Fusion StrikeFire/Physical / Attack-based52%
Lv.5

[Star Cry] Deals Fire-elemental damage equal to 200% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 56% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition200%
Star Fusion StrikeFire/Physical / Attack-based56%
Lv.6

[Star Cry] Deals Fire-elemental damage equal to 215% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 60% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition215%
Star Fusion StrikeFire/Physical / Attack-based60%
Lv.7

[Star Cry] Deals Fire-elemental damage equal to 229% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 64% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition229%
Star Fusion StrikeFire/Physical / Attack-based64%
Lv.8

[Star Cry] Deals Fire-elemental damage equal to 243% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 68% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition243%
Star Fusion StrikeFire/Physical / Attack-based68%
Lv.9

[Star Cry] Deals Fire-elemental damage equal to 257% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 72% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition257%
Star Fusion StrikeFire/Physical / Attack-based72%
Lv.10

[Star Cry] Deals Fire-elemental damage equal to 272% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 76% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition272%
Star Fusion StrikeFire/Physical / Attack-based76%
Lv.11

[Star Cry] Deals Fire-elemental damage equal to 286% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 80% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition286%
Star Fusion StrikeFire/Physical / Attack-based80%
Lv.12

[Star Cry] Deals Fire-elemental damage equal to 300% of Attack. Consumes 1 Fire Seals to deal 1 instances of Overlimit Damage. Restores all ammunition and evolves into Enhanced Normal Attack. Activation persists even when switched out.

【Star Fusion Strike】Deals Fire Physical Damage equal to 84% of Attack.

Cooldown: 16 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Resonance SkillFire / Attack-based / Consumes 1 Fire Seals after use for Overlimit 1 times / Restores all ammunition300%
Star Fusion StrikeFire/Physical / Attack-based84%
Pangani material image
Lv.1

[Ultimate Skill] A directional-controlled shot dealing a total of 1212% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each1212%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Lv.2

[Ultimate Skill] A directional-controlled shot dealing a total of 1333% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each1333%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Lv.3

[Ultimate Skill] A directional-controlled shot dealing a total of 1454% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each1454%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Lv.4

[Ultimate Skill] A directional-controlled shot dealing a total of 1576% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each1576%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Lv.5

[Ultimate Skill] A directional-controlled shot dealing a total of 1697% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each1697%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Lv.6

[Ultimate Skill] A directional-controlled shot dealing a total of 1818% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each1818%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Lv.7

[Ultimate Skill] A directional-controlled shot dealing a total of 1939% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each1939%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Lv.8

[Ultimate Skill] A directional-controlled shot dealing a total of 2060% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each2060%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Lv.9

[Ultimate Skill] A directional-controlled shot dealing a total of 2182% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each2182%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Lv.10

[Ultimate Skill] A directional-controlled shot dealing a total of 2303% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each2303%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Lv.11

[Ultimate Skill] A directional-controlled shot dealing a total of 2424% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each2424%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Lv.12

[Ultimate Skill] A directional-controlled shot dealing a total of 2545% of Attack as Thunder and Fire-element damage. Consuming 2 Thunder and Fire seals respectively allows up to 2 Overlimit Damage instances per element. Upon use, fully replenishes all ammunition and grants『Red Heat』at 6 layers. After completion, can evolve into Enhanced Normal Attack.

Energy Cost: 100

Effects & CategoriesConditions & TargetsMultipliers & Values
Ultimate SkillThunder/Fire / Attack-based / Total / Each seal 2 for max 2 Overlimit hits each2545%
Gains Red TemperatureUltimate Skill used / All ammunition restored6 Layers
Star Assist: Moment of Scorching Heat
Lv.1

[Assist Skill] Activates on entry. Fire attribute damage equal to 240% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 105% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 105% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.240%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit105%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit105%
Lv.2

[Assist Skill] Activates on entry. Fire attribute damage equal to 264% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 116% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 116% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.264%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit116%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit116%
Lv.3

[Assist Skill] Activates on entry. Fire attribute damage equal to 288% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 126% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 126% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.288%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit126%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit126%
Lv.4

[Assist Skill] Activates on entry. Fire attribute damage equal to 312% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 137% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 137% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.312%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit137%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit137%
Lv.5

[Assist Skill] Activates on entry. Fire attribute damage equal to 336% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 147% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 147% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.336%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit147%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit147%
Lv.6

[Assist Skill] Activates on entry. Fire attribute damage equal to 360% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 158% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 158% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.360%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit158%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit158%
Lv.7

[Assist Skill] Activates on entry. Fire attribute damage equal to 384% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 168% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 168% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.384%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit168%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit168%
Lv.8

[Assist Skill] Activates on entry. Fire attribute damage equal to 408% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 179% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 179% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.408%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit179%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit179%
Lv.9

[Assist Skill] Activates on entry. Fire attribute damage equal to 432% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 189% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 189% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.432%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit189%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit189%
Lv.10

[Assist Skill] Activates on entry. Fire attribute damage equal to 456% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 200% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 200% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.456%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit200%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit200%
Lv.11

[Assist Skill] Activates on entry. Fire attribute damage equal to 480% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 210% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 210% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.480%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit210%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit210%
Lv.12

[Assist Skill] Activates on entry. Fire attribute damage equal to 504% of Attack. Consumes 1 Fire seals to deal 1 hits of Overlimit Damage and evolves into Enhanced Normal Attack.

Ultimate Counterattack: Deals 221% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Precision Defense: Blocks the enemy's damage this turn and counterattacks with 221% Fire damage based on Attack. On hit, reloads 1 rounds of ammunition.

Cooldown: 24 seconds

Effects & CategoriesConditions & TargetsMultipliers & Values
Assist SkillFire / Based on Attack / On entry / Consumes 1 Fire Seals to trigger Overlimit 1 times.504%
Ultimate CounterattackFire / Attack Power Basis / Reload 1 rounds on hit221%
Counterattack from Precision DefenseFire / Attack Power Basis / Reload 1 rounds on hit221%
Innate Effect: Flame Burning with Heart
Max

Gain『Red Warmth』in 1 layers for each enhanced Normal Attack, increasing your own Crit Rate by 8% (for 22 seconds, max 6 layers). Consuming seals increases your own Normal Attack Damage by 10% (for 22 seconds, max 3 layers).

Effects & CategoriesConditions & TargetsMultipliers & Values
Crit Rate IncreaseRed Heat 1 layers / 22 seconds / Maximum 6 layers per self/Enhanced Normal Attack8%
Normal Attack Damage IncreaseSelf / Consume / 22 seconds / Max 3 layers10%

Duplicate upgrades

1 Duplicate UpgradeAfter activating a Ultimate Skill or Resonance Skill, enhanced normal attacks start from stage 7 for a certain duration. Own crit damage increases by 20% (5 seconds).

After activating a Ultimate Skill or Resonance Skill, enhanced normal attacks start from stage 7 for a certain duration. Own crit damage increases by 20% (5 seconds).

2 Duplicate UpgradeAmmo limit increased by 6 shots; reloading with Heavy Strike adds 9 shots. After activating Heavy Strike, gain 2 Wood Element Harmony Marks (cooldown 8 seconds).

Ammo limit increased by 6 shots; reloading with Heavy Strike adds 9 shots. After activating Heavy Strike, gain 2 Wood Element Harmony Marks (cooldown 8 seconds).

3 Duplicate UpgradeAttack Power +50 / Critical Damage +8.0% / Fire Elemental Damage Amplification +8.0%
Attack
+50
Crit Damage
+8.0%
Fire Attribute Damage Amplification
+8.0%
4 Duplicate UpgradeAllows charging Starlight Skills for 2 turns. The upper limit of 'Red Temperature' becomes 9 layers, increasing your own Damage Dealt by an additional 2% for every 1 layers. ⌄

Allows charging Starlight Skills for 2 turns. The upper limit of 'Red Temperature' becomes 9 layers, increasing your own Damage Dealt by an additional 2% for every 1 layers. ⌄

5 Duplicate UpgradeAttack +50 / Defense Penetration +4.0% / Damage Bonus +3.0%
Attack
+50
Defense Penetration
+4.0%
Damage Bonus
+3.0%
6 Duplicate UpgradeWhen the final attack of Star Decree hits, your Attack increases by 25% for 30 seconds. Consuming a Tuning Seal increases your Crit Damage by 30% for 12 seconds.

When the final attack of Star Decree hits, your Attack increases by 25% for 30 seconds. Consuming a Tuning Seal increases your Crit Damage by 30% for 12 seconds.

Profile

Lebu

A weapon artist who handles unique weapons at their own shop. Their works are imbued not only with powerful firepower but also with distinctive naming and activation mechanisms.

Affinity upgrades and rewards Lv.1〜10
Affection LevelRequired Experience ValueAbility AdditionReward
Lv.11,000Attack Power +6—
Lv.22,000—Uni ×20,000
Lv.33,000HP +55—
Lv.44,500—Clear Star Vein Crystal ×5
Lv.56,000Attack Power +6—
Lv.67,500—Uni ×60,000
Lv.79,000HP +55—
Lv.810,500—Pure Star Vein Crystal ×5
Lv.912,500Attack Power +6—
Lv.1016,000—"Rising Star of Rosya" ×1

Character Composition

Composition examples and positioning

Key Points of Operation

Prepare in this order and connect to main force attacks.

  1. CatalAccumulate Harmony
  2. AnaisPrepare with Enhancement and Buffs
  3. LubinanaContinuously attacks

Prepare in the order of Catar → Anis → Rubina and connect to the main attack.

Key Points of Formation

Roles and Reasons for Adoption

  1. Sustained Firepower

    We operate with Rubyna as the core of our formation.

  2. Harmonization Supply

    Accumulate Harmony to create a situation where damage dealers can move freely.

  3. Enhancement / Support

    Supports the entire team with enhancement, healing, and buffs.

Confirmation Scope

Candidates based on class and attribute combinations. We are currently verifying individual skill activation conditions and battle compatibility.

Under Verification

Key Points of Operation

Prepare in this order and connect to main force attacks.

  1. MityAccumulate Harmony
  2. CathbelleReduce enemy stance
  3. LubinanaContinuously attacks

Mity moves first, then Casbell, then Rubina, and they concentrate their attacks while Structure Destruction is active.

Key Points of Formation

Roles and Reasons for Adoption

  1. Sustained Firepower

    We operate with Rubyna as the core of our formation.

  2. Stance Destruction

    Chips away at enemy stance, creating time for the main force to attack.

  3. Harmonization Supply

    Accumulate Harmony to create a situation where damage dealers can move freely.

Confirmation Scope

Candidates based on class and attribute combinations. We are currently verifying individual skill activation conditions and battle compatibility.

Under Verification

Star Bestowal · Threshold · Raising Material

Ascension Level 1Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Starlight of the Beginning: YingHP +40Particle of the Earth Element ×12Uni ×1,000
Boastful Victory · FireflyAttack Power +8Particle of the Wood Element ×12Uni ×1,000
Heavenly Light Crystal: YingAttack Power +4Normal Attack +1Particle of the Fire Element ×12Uni ×1,000
Shadow of the Wolf God · FireflyDefense ++1Assist Skill +1Particle of the Water Element ×12Uni ×1,000
Fengyu and Arashi's Song: ShuoAttack Power +8Defense ++1HP +20Particle of the Dark Element ×20Uni ×2,000

Promotion to next stage

Character Lv.1 / World Difficulty 2

Uni ×4,000

Added stats after ascension: Attack Power +8 / Defense +2 / HP +40

Ascension Level 2Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Wing that Clears the Sky · ShuoAttack Power +8Defense ++1Normal Attack +1Ice Element Particle ×20Uni ×2,000
Crystal of Heavenly Light · ShuoAttack Power +8HP +20Resonance Skill +1Particle of the Fire Element ×20Uni ×2,000
Golden Harvest: ShuoAttack Power +8HP +20Defense ++1Particle of the Water Element ×20Uni ×2,000
Fengyu and Arashi's Song: ShuoAttack Power +8Defense ++1HP +20Particle of the Dark Element ×20Uni ×2,000
Flower Crown: ShuoHP +40Defense ++1Attack Power +4Particle of the Thunder Element ×20Uni ×2,000

Promotion to next stage

Character Lv.1 / World Difficulty 2

Uni ×6,000

Added stats after ascension: Attack Power +8 / Defense +2 / HP +40

Ascension Level 3Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Crystal of Heavenly Light · ShuoAttack Power +8HP +20Resonance Skill +1Particle of the Fire Element ×20Uni ×2,000
Echo of the Tide · ShuoHP +40Attack Power +4Assist Skill +1Particle of the Thunder Element ×20Uni ×2,000
Fengyu and Arashi's Song: ShuoAttack Power +8Defense ++1HP +20Particle of the Dark Element ×20Uni ×2,000
Flower Crown: ShuoHP +40Defense ++1Attack Power +4Particle of the Thunder Element ×20Uni ×2,000
Sky-Sundering Fierce Wings · ShuoAttack Power +8Defense ++1Ultimate Skill +1Particle of the Thunder Element ×10Particle of the Earth Element ×10Uni ×2,000

Promotion to next stage

Character Lv.1 / World Difficulty 2

Uni ×8,000

Added stats after ascension: Attack Power +8 / Defense +2 / HP +40

Ascension Level 4Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Wing that Clears the Sky · ShuoAttack Power +8Defense ++1Normal Attack +1Ice Element Particle ×20Uni ×2,000
Echo of the Tide · ShuoHP +40Attack Power +4Assist Skill +1Particle of the Thunder Element ×20Uni ×2,000
Light to Calm Evil: HuiHP +40Defense ++2Attack Power +4Particle of the Wood Element ×40Uni ×3,000
Long River Spanning the Sky · HuiAttack Power +8Defense ++2HP +20Particle of the Earth Element ×40Uni ×3,000
Sharp Thorns of Horned Combat · HuiAttack Power +8HP +40Ultimate Skill +1Particle of the Wind Element ×20Particle of the Light Element ×20Uni ×3,000

Promotion to next stage

Character Lv.1 / World Difficulty 2

Uni ×10,000

Added stats after ascension: Attack Power +8 / Defense +2 / HP +40

Ascension Level 5Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Wings That Cut the Sky · HuiAttack Power +8Defense ++2Normal Attack +1Particle of the Wood Element ×40Uni ×3,000
Crystal of Heavenly Light · HuiAttack Power +8HP +40Resonance Skill +1Particle of the Fire Element ×40Uni ×3,000
Wind Whispers and Storm Songs · HuiAttack Power +8HP +40Defense ++1Particle of the Fire Element ×40Uni ×3,000
Light to Calm Evil: HuiHP +40Defense ++2Attack Power +4Particle of the Wood Element ×40Uni ×3,000
Sky-Sundering Fierce Wings · HuiAttack Power +8Defense ++2Ultimate Skill +1Particle of the Thunder Element ×20Particle of the Earth Element ×20Uni ×3,000

Promotion to next stage

Character Lv.60 / World Difficulty 2

Uni ×15,000

Added stats after ascension: Attack Power +8 / Defense +2 / HP +40

Ascension Level 6Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Echoes of the Tide · HuiHP +40Attack Power +8Assist Skill +1Particle of the Earth Element ×40Uni ×3,000
Crystal of Heavenly Light · HuiAttack Power +8HP +40Resonance Skill +1Particle of the Fire Element ×40Uni ×3,000
Long River Spanning the Sky · HuiAttack Power +8Defense ++2HP +20Particle of the Earth Element ×40Uni ×3,000
Momo no Yume: YaoAttack Power +8HP +40Defense ++2Particle of the Thunder Element ×50Particle of the Earth Element ×50Uni ×5,000
Horned Combat's Sharp Spine · YaoAttack Power +12HP +40Ultimate Skill +1Particle of the Wind Element ×50Particle of the Light Element ×50Uni ×5,000

Promotion to next stage

Character Lv.70 / World Difficulty 2

Uni ×20,000Remains of Paradox ×1

Added stats after ascension: Attack Power +8 / Defense +2 / HP +40

Ascension Level 7Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Song of Wind Words and Storms · YaoAttack Power +8Defense ++2Normal Attack +2Particle of the Dark Element ×100Uni ×5,000
Momo no Yume: YaoAttack Power +8HP +40Defense ++2Particle of the Thunder Element ×50Particle of the Earth Element ×50Uni ×5,000
Masterpiece of Calligraphy · YaoHP +40Attack Power +12Defense ++1Particle of the Wind Element ×50Particle of the Water Element ×50Uni ×5,000
Roaring Thunder · YaoAttack Power +12HP +20Defense ++1Ultimate Skill +1Particle of the Earth Element ×100Uni ×5,000
Sky-Sundering Fierce Wings · YaoAttack Power +12Defense ++2Ultimate Skill +1Particle of the Thunder Element ×50Particle of the Earth Element ×50Uni ×5,000

Promotion to next stage

Character Lv.80 / World Difficulty 2

Uni ×30,000Forest Phantom ×1

Added stats after ascension: Attack Power +8 / Defense +2 / HP +40

Ascension Level 8Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Heart of Mist Moon · YaoHP +40Attack Power +8Assist Skill +2Particle of the Fire Element ×100Uni ×5,000
Momo no Yume: YaoAttack Power +8HP +40Defense ++2Particle of the Thunder Element ×50Particle of the Earth Element ×50Uni ×5,000
Masterpiece of Calligraphy · YaoHP +40Attack Power +12Defense ++1Particle of the Wind Element ×50Particle of the Water Element ×50Uni ×5,000
Light that Calms Evil · HwangAttack Power +12Defense ++2HP +40Particle of the Water Element ×200Uni ×8,000
Sharp Thorns of Horned Combat · HwangAttack Power +12HP +20Defense ++1Normal Attack +2Particle of the Wind Element ×200Uni ×8,000

Promotion to next stage

Character Lv.90 / World Difficulty 2

Uni ×40,000Remains of Paradox ×2

Added stats after ascension: Attack Power +16 / Defense +4 / HP +80

Ascension Level 9Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Song of Wind Words and Storm · SparkleDefense ++3Attack Power +8Resonance Skill +2Particle of the Dark Element ×200Uni ×8,000
Light that Calms Evil · HwangAttack Power +12Defense ++2HP +40Particle of the Water Element ×200Uni ×8,000
Mao Bi's Danqing: HuangDefense ++4HP +60Particle of the Water Element ×200Uni ×8,000
Dream of Peach Blossoms · HwangHP +60Attack Power +12Defense ++1Particle of the Fire Element ×200Uni ×8,000
Fierce Wing that Cuts the Sky · HwangAttack Power +12Defense ++2Resonance Skill +2Particle of the Dark Element ×200Uni ×8,000

Promotion to next stage

Character Lv.100 / World Difficulty 2

Uni ×50,000Forest Phantom ×2

Added stats after ascension: Attack Power +16 / Defense +4 / HP +80

Ascension Level 10Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Sky River: HuangHP +40Defense ++2Attack Power +4Assist Skill +2Ice Element Particle ×200Uni ×8,000
Mao Bi's Danqing: HuangDefense ++4HP +60Particle of the Water Element ×200Uni ×8,000
Thunderous Lightning · HwangAttack Power +16Overlimit Strength +6Assist Skill +2Particle of the Dark Element ×100Particle of the Fire Element ×100Uni ×8,000
Yan Lie's Burning Soul: HuangHP +40Defense ++2Attack Power +4Ultimate Skill +2Particle of the Dark Element ×100Particle of the Thunder Element ×100Uni ×8,000
Eternally Shining Star, KōkōAttack Power +12Defense ++3HP +60Particle of the Light Element ×100Particle of the Dark Element ×100Uni ×10,000

Promotion to next stage

Character Lv.100 / World Difficulty 2

Uni ×50,000Claw of Paradox ×2

Added stats after ascension: Attack Power +16 / Defense +4 / HP +80

Ascension Level 11Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Golden Harvest: HuangHP +60Attack Power +8Normal Attack +2Particle of the Water Element ×200Uni ×8,000
Light that Calms Evil · HwangAttack Power +12Defense ++2HP +40Particle of the Water Element ×200Uni ×8,000
Fierce Wing that Cuts the Sky · HwangAttack Power +12Defense ++2Resonance Skill +2Particle of the Dark Element ×200Uni ×8,000
Eternally Shining Star, KōkōAttack Power +12Defense ++3HP +60Particle of the Light Element ×100Particle of the Dark Element ×100Uni ×10,000
Eternally Shining Star, KōkōAttack Power +12Defense ++3HP +60Particle of the Light Element ×100Particle of the Dark Element ×100Uni ×10,000

Promotion to next stage

Character Lv.100 / World Difficulty 2

Uni ×50,000Dream of the Forest ×2

Added stats after ascension: Attack Power +16 / Defense +4 / HP +80

Ascension Level 12Star Gifts 5 items
Star GiftsEnhancementRequired Materials
Dream of Peach Blossoms · HwangHP +60Attack Power +12Defense ++1Particle of the Fire Element ×200Uni ×8,000
Yan Lie's Burning Soul: HuangHP +40Defense ++2Attack Power +4Ultimate Skill +2Particle of the Dark Element ×100Particle of the Thunder Element ×100Uni ×8,000
Eternally Shining Star, KōkōAttack Power +12Defense ++3HP +60Particle of the Light Element ×100Particle of the Dark Element ×100Uni ×10,000
Eternally Shining Star, KōkōAttack Power +12Defense ++3HP +60Particle of the Light Element ×100Particle of the Dark Element ×100Uni ×10,000
Eternally Shining Star, KōkōAttack Power +12Defense ++3HP +60Particle of the Light Element ×100Particle of the Dark Element ×100Uni ×10,000
Experience required by level Lv.1〜100
LevelRequired Experience ValueTotal Experience Value
Lv.11010
Lv.21525
Lv.32045
Lv.42570
Lv.530100
Lv.635135
Lv.740175
Lv.845220
Lv.950270
Lv.10135405
Lv.11140545
Lv.12145690
Lv.13155845
Lv.141601,005
Lv.151651,170
Lv.161751,345
Lv.171851,530
Lv.182001,730
Lv.192401,970
Lv.206502,620
Lv.217503,370
Lv.228504,220
Lv.239505,170
Lv.241,0506,220
Lv.251,1507,370
Lv.261,2508,620
Lv.271,3509,970
Lv.281,60011,570
Lv.291,85013,420
Lv.302,10015,520
Lv.312,20017,720
Lv.322,30020,020
Lv.332,40022,420
Lv.342,50024,920
Lv.352,60027,520
Lv.362,70030,220
Lv.372,80033,020
Lv.382,90035,920
Lv.393,00038,920
Lv.403,10042,020
Lv.413,20045,220
Lv.423,30048,520
Lv.433,40051,920
Lv.443,50055,420
Lv.453,60059,020
Lv.463,70062,720
Lv.473,80066,520
Lv.483,90070,420
Lv.494,00074,420
Lv.505,00079,420
Lv.515,20084,620
Lv.525,50090,120
Lv.535,80095,920
Lv.546,100102,020
Lv.556,400108,420
Lv.566,700115,120
Lv.577,000122,120
Lv.587,300129,420
Lv.597,600137,020
Lv.607,800144,820
Lv.618,000152,820
Lv.628,200161,020
Lv.638,400169,420
Lv.648,600178,020
Lv.658,800186,820
Lv.669,000195,820
Lv.679,200205,020
Lv.689,400214,420
Lv.699,600224,020
Lv.7010,000234,020
Lv.7110,500244,520
Lv.7211,000255,520
Lv.7311,500267,020
Lv.7412,000279,020
Lv.7512,500291,520
Lv.7613,000304,520
Lv.7713,500318,020
Lv.7814,000332,020
Lv.7914,500346,520
Lv.8016,000362,520
Lv.8117,000379,520
Lv.8218,000397,520
Lv.8319,000416,520
Lv.8420,000436,520
Lv.8521,000457,520
Lv.8622,000479,520
Lv.8723,000502,520
Lv.8824,000526,520
Lv.8925,000551,520
Lv.9025,500577,020
Lv.9126,000603,020
Lv.9226,500629,520
Lv.9327,000656,520
Lv.9427,500684,020
Lv.9528,000712,020
Lv.9628,500740,520
Lv.9729,000769,520
Lv.9829,500799,020
Lv.9930,000829,020
Lv.10030,500859,520