Endless Ripple: 5-star Hand Ornament, main stats: Cooldown Reduction / Water Damage. Includes level/quality stats, affixes, set bonuses, upgrade and attunement materials.
Key points when comparing this equipment
Compare with the same reinforcement and quality
Match the candidate's enhancement level and quality, and check whether it matches the occupation of the character you are using. Please do not add unreleased additional effects to your current ability values.
Healing Mercy combination
Check whether the required set points are still met after replacing this part. Let's compare the main stat increase of a single item and the lost set effect.
Main Stats
Cooldown Reduction2.5%
Water Damage9.0%
View numbers for all levels
Strengthen Lv.
Cooldown Reduction
Water Damage
Lv.0
2.5%
9.0%
Lv.1
3.0%
10.8%
Lv.2
3.5%
12.6%
Lv.3
4.0%
14.4%
Lv.4
4.5%
16.2%
Lv.5
5.0%
18.0%
Lv.6
5.5%
19.8%
Lv.7
6.0%
21.6%
Lv.8
6.5%
23.4%
Lv.9
7.0%
25.2%
Lv.10
7.5%
27.0%
Lv.11
8.0%
28.8%
Lv.12
8.5%
30.6%
Lv.13
9.0%
32.4%
Lv.14
9.5%
34.2%
Lv.15
10.0%
36.0%
Affixes
Effect level is different from equipment enhancement level. For equipment with the same effect, the effect level will be added up.
Tired of momentumInitial liberation
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
40
Attack +40
Lv.2
★0
50
Attack +50
Lv.3
70
Attack +70
Lv.4
100
Attack +100
Lv.5
140
Attack +140
Lv.6
190
Attack +190
Lv.7
240
Attack +240
Lv.8
300
Attack +300
Lv.9
350
Attack +350
Lv.10
390
Gain 390 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.11
420
Gain 420 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.12
430
Gain 430 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.13
440
Gain 440 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.14
450
Gain 450 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.15
460
Gain 460 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Jiquliberation ★2
★2 2%★4 4%
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★2
2%
Resonance Skill cooldown is reduced by 2%.
Lv.2
3%
Resonance Skill cooldown is reduced by 3%.
Lv.3
★4
4%
Resonance Skill cooldown is reduced by 4%.
Lv.4
6%
Resonance Skill cooldown is reduced by 6%.
Lv.5
7.5%
Resonance Skill cooldown is reduced by 7.5%.
Lv.6
10%
Resonance Skill cooldown is reduced by 10%.
Lv.7
12%
Resonance Skill cooldown is reduced by 12%.
Lv.8
13%
Resonance Skill cooldown is reduced by 13%.
Lv.9
14%
Resonance Skill cooldown is reduced by 14%.
Lv.10
15%
Resonance Skill cooldown is reduced by 15%.
originliberation ★6
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
2% / 4.5%
HP +2% / Attack +4.5%
Lv.2
★6
3% / 6%
HP +3% / Attack +6%
Lv.3
4% / 7.5%
HP +4% / Attack +7.5%
Lv.4
5.5% / 10.5%
HP +5.5% / Attack +10.5%
Lv.5
7% / 13.5%
HP +7% / Attack +13.5%
Lv.6
9% / 17.5%
HP +9% / Attack +17.5%
Lv.7
10.5% / 21.5%
HP +10.5% / Attack +21.5%
Lv.8
12.5% / 25%
HP +12.5% / Attack +25%
Lv.9
13.5% / 27.5%
HP +13.5% / Attack +27.5%
Lv.10
15% / 30%
HP +15% / Attack +30%
Healing Mercy: Set Bonuses
2point set
Healing Bonus +24.0%
4point set
When you heal a character, the healed character's Attack increases by 12% for 24 seconds. Effects from equipment with the same name do not stack.