Spring Gift: 5-star Headpiece, main stats: Healing Bonus / Water Damage. Includes level/quality stats, affixes, set bonuses, upgrade and attunement materials.
Key points when comparing this equipment
Compare with the same reinforcement and quality
Match the candidate's enhancement level and quality, and check whether it matches the occupation of the character you are using. Please do not add unreleased additional effects to your current ability values.
Healing Mercy combination
Check whether the required set points are still met after replacing this part. Let's compare the main stat increase of a single item and the lost set effect.
Main Stats
Healing Bonus10.0%
Water Damage9.0%
View numbers for all levels
Strengthen Lv.
Healing Bonus
Water Damage
Lv.0
10.0%
9.0%
Lv.1
12.0%
10.8%
Lv.2
14.0%
12.6%
Lv.3
16.0%
14.4%
Lv.4
18.0%
16.2%
Lv.5
20.0%
18.0%
Lv.6
22.0%
19.8%
Lv.7
24.0%
21.6%
Lv.8
26.0%
23.4%
Lv.9
28.0%
25.2%
Lv.10
30.0%
27.0%
Lv.11
32.0%
28.8%
Lv.12
34.0%
30.6%
Lv.13
36.0%
32.4%
Lv.14
38.0%
34.2%
Lv.15
40.0%
36.0%
Affixes
Effect level is different from equipment enhancement level. For equipment with the same effect, the effect level will be added up.
AbundanceInitial liberation
★0 4.5%★2 6%★4 12%
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
3.5%
HP +3.5%
Lv.2
★0
4.5%
HP +4.5%
Lv.3
★2
6%
HP +6%
Lv.4
8.5%
HP +8.5%
Lv.5
★4
12%
HP +12%
Lv.6
16.5%
HP +16.5%
Lv.7
21.5%
HP +21.5%
Lv.8
26.5%
HP +26.5%
Lv.9
30.5%
HP +30.5%
Lv.10
34%
HP +34%
Lv.11
36.5%
HP +36.5%
Lv.12
38%
HP +38%
Lv.13
39%
HP +39%
Lv.14
40%
HP +40%
Lv.15
41%
HP +41%
rise steeplyliberation ★1
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★1
30
Defense +30
Lv.2
40
Defense +40
Lv.3
55
Defense +55
Lv.4
75
Defense +75
Lv.5
105
Defense +105
Lv.6
150
Defense +150
Lv.7
195
Defense +195
Lv.8
235
Defense +235
Lv.9
275
Defense +275
Lv.10
305
Gain 305 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.11
330
Gain 330 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.12
340
Gain 340 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.13
350
Gain 350 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.14
360
Gain 360 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.15
370
Gain 370 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Concentrate energyliberation ★3
★3 2%★5 4%
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★3
2%
Ultimate Charge recovery rate +2%
Lv.2
3%
Ultimate Charge recovery rate +3%
Lv.3
★5
4%
Ultimate Charge recovery rate +4%
Lv.4
6%
Ultimate Charge recovery rate +6%
Lv.5
8.5%
Ultimate Charge recovery rate +8.5%
Lv.6
11%
Ultimate Charge recovery rate +11%
Lv.7
12%
Ultimate Charge recovery rate +12%
Lv.8
13%
Ultimate Charge recovery rate +13%
Lv.9
14%
Ultimate Charge recovery rate +14%
Lv.10
15%
Ultimate Charge recovery rate +15%
hold fastliberation ★6
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
7%
Defense +7%
Lv.2
9%
Defense +9%
Lv.3
★6
12%
Defense +12%
Lv.4
17%
Defense +17%
Lv.5
24%
Defense +24%
Lv.6
33%
Defense +33%
Lv.7
42.5%
Defense +42.5%
Lv.8
52.5%
Defense +52.5%
Lv.9
61%
Defense +61%
Lv.10
68%
Defense +68%
Lv.11
73%
Defense +73%
Lv.12
75%
Defense +75%
Lv.13
77%
Defense +77%
Lv.14
78.5%
Defense +78.5%
Lv.15
80%
Defense +80%
Healing Mercy: Set Bonuses
2point set
Healing Bonus +24.0%
4point set
When you heal a character, the healed character's Attack increases by 12% for 24 seconds. Effects from equipment with the same name do not stack.