Praise for Aofu: 5-star Hand Ornament, main stats: Cooldown Reduction / Wood Damage. Includes level/quality stats, affixes, set bonuses, upgrade and attunement materials.
Key points when comparing this equipment
Compare with the same reinforcement and quality
Match the candidate's enhancement level and quality, and check whether it matches the occupation of the character you are using. Please do not add unreleased additional effects to your current ability values.
Healing Mercy combination
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Main Stats
Cooldown Reduction2.5%
Wood Damage9.0%
View numbers for all levels
Strengthen Lv.
Cooldown Reduction
Wood Damage
Lv.0
2.5%
9.0%
Lv.1
3.0%
10.8%
Lv.2
3.5%
12.6%
Lv.3
4.0%
14.4%
Lv.4
4.5%
16.2%
Lv.5
5.0%
18.0%
Lv.6
5.5%
19.8%
Lv.7
6.0%
21.6%
Lv.8
6.5%
23.4%
Lv.9
7.0%
25.2%
Lv.10
7.5%
27.0%
Lv.11
8.0%
28.8%
Lv.12
8.5%
30.6%
Lv.13
9.0%
32.4%
Lv.14
9.5%
34.2%
Lv.15
10.0%
36.0%
Affixes
Effect level is different from equipment enhancement level. For equipment with the same effect, the effect level will be added up.
HabitatInitial liberation
★0 400★5 750
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
300
HP +300
Lv.2
★0
400
HP +400
Lv.3
550
HP +550
Lv.4
★5
750
HP +750
Lv.5
1050
HP +1050
Lv.6
1500
HP +1500
Lv.7
1950
HP +1950
Lv.8
2350
HP +2350
Lv.9
2750
HP +2750
Lv.10
3050
Gain 3050 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.11
3300
Gain 3300 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.12
3400
Gain 3400 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.13
3500
Gain 3500 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.14
3600
Gain 3600 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.15
3700
Gain 3700 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Tired of momentumliberation ★1
★1 40★4 70
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★1
40
Attack +40
Lv.2
50
Attack +50
Lv.3
★4
70
Attack +70
Lv.4
100
Attack +100
Lv.5
140
Attack +140
Lv.6
190
Attack +190
Lv.7
240
Attack +240
Lv.8
300
Attack +300
Lv.9
350
Attack +350
Lv.10
390
Gain 390 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.11
420
Gain 420 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.12
430
Gain 430 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.13
440
Gain 440 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.14
450
Gain 450 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.15
460
Gain 460 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
rise steeplyliberation ★2
★2 30★3 55
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★2
30
Defense +30
Lv.2
40
Defense +40
Lv.3
★3
55
Defense +55
Lv.4
75
Defense +75
Lv.5
105
Defense +105
Lv.6
150
Defense +150
Lv.7
195
Defense +195
Lv.8
235
Defense +235
Lv.9
275
Defense +275
Lv.10
305
Gain 305 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.11
330
Gain 330 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.12
340
Gain 340 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.13
350
Gain 350 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.14
360
Gain 360 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.15
370
Gain 370 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Jiquliberation ★6
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
2%
Resonance Skill cooldown is reduced by 2%.
Lv.2
★6
3%
Resonance Skill cooldown is reduced by 3%.
Lv.3
4%
Resonance Skill cooldown is reduced by 4%.
Lv.4
6%
Resonance Skill cooldown is reduced by 6%.
Lv.5
7.5%
Resonance Skill cooldown is reduced by 7.5%.
Lv.6
10%
Resonance Skill cooldown is reduced by 10%.
Lv.7
12%
Resonance Skill cooldown is reduced by 12%.
Lv.8
13%
Resonance Skill cooldown is reduced by 13%.
Lv.9
14%
Resonance Skill cooldown is reduced by 14%.
Lv.10
15%
Resonance Skill cooldown is reduced by 15%.
Healing Mercy: Set Bonuses
2point set
Healing Bonus +24.0%
4point set
When you heal a character, the healed character's Attack increases by 12% for 24 seconds. Effects from equipment with the same name do not stack.