A thunderbolt that hits the sun: 5-star Hand Ornament, main stats: Energy Recovery Amount / Thunder Damage. Includes level/quality stats, affixes, set bonuses, upgrade and attunement materials.
Key points when comparing this equipment
Compare with the same reinforcement and quality
Match the candidate's enhancement level and quality, and check whether it matches the occupation of the character you are using. Please do not add unreleased additional effects to your current ability values.
Pilgrim of High Spirits combination
Check whether the required set points are still met after replacing this part. Let's compare the main stat increase of a single item and the lost set effect.
Main Stats
Energy Recovery Amount7.5%
Thunder Damage9.0%
View numbers for all levels
Strengthen Lv.
Energy Recovery Amount
Thunder Damage
Lv.0
7.5%
9.0%
Lv.1
9.0%
10.8%
Lv.2
10.5%
12.6%
Lv.3
12.0%
14.4%
Lv.4
13.5%
16.2%
Lv.5
15.0%
18.0%
Lv.6
16.5%
19.8%
Lv.7
18.0%
21.6%
Lv.8
19.5%
23.4%
Lv.9
21.0%
25.2%
Lv.10
22.5%
27.0%
Lv.11
24.0%
28.8%
Lv.12
25.5%
30.6%
Lv.13
27.0%
32.4%
Lv.14
28.5%
34.2%
Lv.15
30.0%
36.0%
Affixes
Effect level is different from equipment enhancement level. For equipment with the same effect, the effect level will be added up.
HabitatInitial liberation
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
300
HP +300
Lv.2
★0
400
HP +400
Lv.3
550
HP +550
Lv.4
750
HP +750
Lv.5
1050
HP +1050
Lv.6
1500
HP +1500
Lv.7
1950
HP +1950
Lv.8
2350
HP +2350
Lv.9
2750
HP +2750
Lv.10
3050
Gain 3050 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.11
3300
Gain 3300 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.12
3400
Gain 3400 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.13
3500
Gain 3500 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.14
3600
Gain 3600 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.15
3700
Gain 3700 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Strong damageliberation ★1
★1 4%★3 5%★5 7%★6 15%
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★1
4%
Crit Damage +4%
Lv.2
★3
5%
Crit Damage +5%
Lv.3
★5
7%
Crit Damage +7%
Lv.4
10%
Crit Damage +10%
Lv.5
★6
15%
Crit Damage +15%
Lv.6
20%
Crit Damage +20%
Lv.7
25%
Crit Damage +25%
Lv.8
32%
Crit Damage +32%
Lv.9
37%
Crit Damage +37%
Lv.10
41%
Crit Damage +41%
Lv.11
44%
Crit Damage +44%
Lv.12
46%
Crit Damage +46%
Lv.13
48%
Crit Damage +48%
Lv.14
50%
Crit Damage +50%
Lv.15
52%
Crit Damage +52%
A dead endliberation ★2
★2 2%★4 4%
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★2
2%
A Perfect Dodge increases your Attack by 2% for 15 seconds. Stacks up to 3 times.
Lv.2
3%
A Perfect Dodge increases your Attack by 3% for 15 seconds. Stacks up to 3 times.
Lv.3
★4
4%
A Perfect Dodge increases your Attack by 4% for 15 seconds. Stacks up to 3 times.
Lv.4
5.5%
A Perfect Dodge increases your Attack by 5.5% for 15 seconds. Stacks up to 3 times.
Lv.5
6.5%
A Perfect Dodge increases your Attack by 6.5% for 15 seconds. Stacks up to 3 times.
Lv.6
7.5%
A Perfect Dodge increases your Attack by 7.5% for 15 seconds. Stacks up to 3 times.
Pilgrim of High Spirits: Set Bonuses
2point set
Attack +10%
4point set
On entering the field, your Attack increases by 12% for 15 seconds. Hitting an enemy whose Stance has been broken grants an additional 8% Attack increase for 15 seconds.