Rough Tide: 4-star Hand Ornament, main stats: Energy Recovery Amount / HP. Includes level/quality stats, affixes, set bonuses, upgrade and attunement materials.
Key points when comparing this equipment
Compare with the same reinforcement and quality
Match the candidate's enhancement level and quality, and check whether it matches the occupation of the character you are using. Please do not add unreleased additional effects to your current ability values.
Journey Refinement combination
Check whether the required set points are still met after replacing this part. Let's compare the main stat increase of a single item and the lost set effect.
Main Stats
All Classes
Energy Recovery Amount5.0%
HP312
View numbers for all levels
Strengthen Lv.
Energy Recovery Amount
HP
Lv.0
5.0%
312
Lv.1
6.4%
402
Lv.2
7.6%
480
Lv.3
8.9%
558
Lv.4
10.1%
636
Lv.5
11.4%
714
Lv.6
12.6%
798
Lv.7
13.9%
876
Lv.8
15.1%
954
Lv.9
16.4%
1,032
Lv.10
17.7%
1,110
Lv.11
18.9%
1,194
Lv.12
20.1%
1,266
Affixes
Effect level is different from equipment enhancement level. For equipment with the same effect, the effect level will be added up.
Tired of momentumliberation ★1
★1 40★3 50
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★1
40
Attack +40
Lv.2
★3
50
Attack +50
Lv.3
70
Attack +70
Lv.4
100
Attack +100
Lv.5
140
Attack +140
Lv.6
190
Attack +190
Lv.7
240
Attack +240
Lv.8
300
Attack +300
Lv.9
350
Attack +350
Lv.10
390
Gain 390 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.11
420
Gain 420 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.12
430
Gain 430 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.13
440
Gain 440 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.14
450
Gain 450 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Lv.15
460
Gain 460 Attack. Each time you deal damage, your damage dealt increases by 1.2% for 15 seconds. Stacks up to 10 times.
Habitatliberation ★2
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★2
300
HP +300
Lv.2
400
HP +400
Lv.3
550
HP +550
Lv.4
750
HP +750
Lv.5
1050
HP +1050
Lv.6
1500
HP +1500
Lv.7
1950
HP +1950
Lv.8
2350
HP +2350
Lv.9
2750
HP +2750
Lv.10
3050
Gain 3050 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.11
3300
Gain 3300 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.12
3400
Gain 3400 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.13
3500
Gain 3500 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.14
3600
Gain 3600 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.15
3700
Gain 3700 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Journey Refinement: Set Bonuses
2point set
Attack +10%
4point set
After using a Resonance Skill, all allies' damage of every element increases by 14% for 24 seconds. Effects from equipment with the same name do not stack.