Rock Path Remains: 5-star Hand Ornament, main stats: Energy Recovery Amount / Wind Damage. Includes level/quality stats, affixes, set bonuses, upgrade and attunement materials.
Key points when comparing this equipment
Compare with the same reinforcement and quality
Match the candidate's enhancement level and quality, and check whether it matches the occupation of the character you are using. Please do not add unreleased additional effects to your current ability values.
Journey Refinement combination
Check whether the required set points are still met after replacing this part. Let's compare the main stat increase of a single item and the lost set effect.
Main Stats
All Classes
Energy Recovery Amount7.5%
Wind Damage9.0%
View numbers for all levels
Strengthen Lv.
Energy Recovery Amount
Wind Damage
Lv.0
7.5%
9.0%
Lv.1
9.0%
10.8%
Lv.2
10.5%
12.6%
Lv.3
12.0%
14.4%
Lv.4
13.5%
16.2%
Lv.5
15.0%
18.0%
Lv.6
16.5%
19.8%
Lv.7
18.0%
21.6%
Lv.8
19.5%
23.4%
Lv.9
21.0%
25.2%
Lv.10
22.5%
27.0%
Lv.11
24.0%
28.8%
Lv.12
25.5%
30.6%
Lv.13
27.0%
32.4%
Lv.14
28.5%
34.2%
Lv.15
30.0%
36.0%
Affixes
Effect level is different from equipment enhancement level. For equipment with the same effect, the effect level will be added up.
HabitatInitial liberation
★0 400★2 550
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
300
HP +300
Lv.2
★0
400
HP +400
Lv.3
★2
550
HP +550
Lv.4
750
HP +750
Lv.5
1050
HP +1050
Lv.6
1500
HP +1500
Lv.7
1950
HP +1950
Lv.8
2350
HP +2350
Lv.9
2750
HP +2750
Lv.10
3050
Gain 3050 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.11
3300
Gain 3300 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.12
3400
Gain 3400 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.13
3500
Gain 3500 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.14
3600
Gain 3600 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.15
3700
Gain 3700 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
rise steeplyliberation ★1
★1 30★3 55
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★1
30
Defense +30
Lv.2
40
Defense +40
Lv.3
★3
55
Defense +55
Lv.4
75
Defense +75
Lv.5
105
Defense +105
Lv.6
150
Defense +150
Lv.7
195
Defense +195
Lv.8
235
Defense +235
Lv.9
275
Defense +275
Lv.10
305
Gain 305 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.11
330
Gain 330 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.12
340
Gain 340 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.13
350
Gain 350 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.14
360
Gain 360 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.15
370
Gain 370 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Concentrate energyliberation ★4
★4 3%★6 6%
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
2%
Ultimate Charge recovery rate +2%
Lv.2
★4
3%
Ultimate Charge recovery rate +3%
Lv.3
4%
Ultimate Charge recovery rate +4%
Lv.4
★6
6%
Ultimate Charge recovery rate +6%
Lv.5
8.5%
Ultimate Charge recovery rate +8.5%
Lv.6
11%
Ultimate Charge recovery rate +11%
Lv.7
12%
Ultimate Charge recovery rate +12%
Lv.8
13%
Ultimate Charge recovery rate +13%
Lv.9
14%
Ultimate Charge recovery rate +14%
Lv.10
15%
Ultimate Charge recovery rate +15%
Abundanceliberation ★5
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
3.5%
HP +3.5%
Lv.2
4.5%
HP +4.5%
Lv.3
★5
6%
HP +6%
Lv.4
8.5%
HP +8.5%
Lv.5
12%
HP +12%
Lv.6
16.5%
HP +16.5%
Lv.7
21.5%
HP +21.5%
Lv.8
26.5%
HP +26.5%
Lv.9
30.5%
HP +30.5%
Lv.10
34%
HP +34%
Lv.11
36.5%
HP +36.5%
Lv.12
38%
HP +38%
Lv.13
39%
HP +39%
Lv.14
40%
HP +40%
Lv.15
41%
HP +41%
Journey Refinement: Set Bonuses
2point set
Attack +10%
4point set
After using a Resonance Skill, all allies' damage of every element increases by 14% for 24 seconds. Effects from equipment with the same name do not stack.