Return wave of the star river: 5-star Hand Ornament, main stats: Energy storage efficiency / Light Damage. Includes level/quality stats, affixes, set bonuses, upgrade and attunement materials.
Key points when comparing this equipment
Compare with the same reinforcement and quality
Match the candidate's enhancement level and quality, and check whether it matches the occupation of the character you are using. Please do not add unreleased additional effects to your current ability values.
Revival chapter combination
Check whether the required set points are still met after replacing this part. Let's compare the main stat increase of a single item and the lost set effect.
Main Stats
All Classes
Energy storage efficiency5.0%
Light Damage9.0%
View numbers for all levels
Strengthen Lv.
Energy storage efficiency
Light Damage
Lv.0
5.0%
9.0%
Lv.1
6.0%
10.8%
Lv.2
7.0%
12.6%
Lv.3
8.0%
14.4%
Lv.4
9.0%
16.2%
Lv.5
10.0%
18.0%
Lv.6
11.0%
19.8%
Lv.7
12.0%
21.6%
Lv.8
13.0%
23.4%
Lv.9
14.0%
25.2%
Lv.10
15.0%
27.0%
Lv.11
16.0%
28.8%
Lv.12
17.0%
30.6%
Lv.13
18.0%
32.4%
Lv.14
19.0%
34.2%
Lv.15
20.0%
36.0%
Affixes
Effect level is different from equipment enhancement level. For equipment with the same effect, the effect level will be added up.
HabitatInitial liberation
★0 400★2 550
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
300
HP +300
Lv.2
★0
400
HP +400
Lv.3
★2
550
HP +550
Lv.4
750
HP +750
Lv.5
1050
HP +1050
Lv.6
1500
HP +1500
Lv.7
1950
HP +1950
Lv.8
2350
HP +2350
Lv.9
2750
HP +2750
Lv.10
3050
Gain 3050 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.11
3300
Gain 3300 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.12
3400
Gain 3400 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.13
3500
Gain 3500 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.14
3600
Gain 3600 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Lv.15
3700
Gain 3700 HP. When your HP falls below 20%, gain a shield equal to 10% of your maximum HP. Cooldown: 20 seconds.
Onslaughtliberation ★1
★1 3.5%★3 5.8%★5 8%
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★1
3.5%
Attack +3.5%
Lv.2
4.5%
Attack +4.5%
Lv.3
★3
5.8%
Attack +5.8%
Lv.4
★5
8%
Attack +8%
Lv.5
11.5%
Attack +11.5%
Lv.6
15%
Attack +15%
Lv.7
20%
Attack +20%
Lv.8
25%
Attack +25%
Lv.9
29%
Attack +29%
Lv.10
33%
Attack +33%
Lv.11
35%
Attack +35%
Lv.12
37%
Attack +37%
Lv.13
38%
Attack +38%
Lv.14
39%
Attack +39%
Lv.15
40%
Attack +40%
strongliberation ★4
★4 2.5%★6 5%
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
2%
Crit Rate +2%
Lv.2
★4
2.5%
Crit Rate +2.5%
Lv.3
3.5%
Crit Rate +3.5%
Lv.4
★6
5%
Crit Rate +5%
Lv.5
7.5%
Crit Rate +7.5%
Lv.6
10%
Crit Rate +10%
Lv.7
12.5%
Crit Rate +12.5%
Lv.8
16%
Crit Rate +16%
Lv.9
18.5%
Crit Rate +18.5%
Lv.10
20.5%
Crit Rate +20.5%
Lv.11
22%
Crit Rate +22%
Lv.12
23%
Crit Rate +23%
Lv.13
24%
Crit Rate +24%
Lv.14
25%
Crit Rate +25%
Lv.15
26%
Crit Rate +26%
Revival chapter: Set Bonuses
2point set
Ultimate Charge recovery rate +5%
4point set
After the wearer uses a Resonance Skill, the entire party's Ultimate Charge recovery rate increases by 20% for 12 seconds. Effects from equipment with the same name do not stack.