red embers: 5-star Hand Ornament, main stats: Break Power / Fire Damage. Includes level/quality stats, affixes, set bonuses, upgrade and attunement materials.
Key points when comparing this equipment
Compare with the same reinforcement and quality
Match the candidate's enhancement level and quality, and check whether it matches the occupation of the character you are using. Please do not add unreleased additional effects to your current ability values.
Gap Shadow combination
Check whether the required set points are still met after replacing this part. Let's compare the main stat increase of a single item and the lost set effect.
Main Stats
Break Power22
Fire Damage9.0%
View numbers for all levels
Strengthen Lv.
Break Power
Fire Damage
Lv.0
22
9.0%
Lv.1
26
10.8%
Lv.2
30
12.6%
Lv.3
36
14.4%
Lv.4
40
16.2%
Lv.5
44
18.0%
Lv.6
48
19.8%
Lv.7
54
21.6%
Lv.8
58
23.4%
Lv.9
62
25.2%
Lv.10
66
27.0%
Lv.11
72
28.8%
Lv.12
76
30.6%
Lv.13
80
32.4%
Lv.14
84
34.2%
Lv.15
90
36.0%
Affixes
Effect level is different from equipment enhancement level. For equipment with the same effect, the effect level will be added up.
OnslaughtInitial liberation
★0 4.5%★2 5.8%★5 8%
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
3.5%
Attack +3.5%
Lv.2
★0
4.5%
Attack +4.5%
Lv.3
★2
5.8%
Attack +5.8%
Lv.4
★5
8%
Attack +8%
Lv.5
11.5%
Attack +11.5%
Lv.6
15%
Attack +15%
Lv.7
20%
Attack +20%
Lv.8
25%
Attack +25%
Lv.9
29%
Attack +29%
Lv.10
33%
Attack +33%
Lv.11
35%
Attack +35%
Lv.12
37%
Attack +37%
Lv.13
38%
Attack +38%
Lv.14
39%
Attack +39%
Lv.15
40%
Attack +40%
rise steeplyliberation ★1
★1 30★3 55
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★1
30
Defense +30
Lv.2
40
Defense +40
Lv.3
★3
55
Defense +55
Lv.4
75
Defense +75
Lv.5
105
Defense +105
Lv.6
150
Defense +150
Lv.7
195
Defense +195
Lv.8
235
Defense +235
Lv.9
275
Defense +275
Lv.10
305
Gain 305 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.11
330
Gain 330 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.12
340
Gain 340 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.13
350
Gain 350 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.14
360
Gain 360 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Lv.15
370
Gain 370 Defense. Taking damage increases your Attack by 2.5% for 15 seconds. Stacks up to 4 times.
Star movement・Strong penetrationliberation ★4
★4 3.5% / 7%★6 7% / 14%
Numerical values and explanation for each effect level
Effect Lv./Liberation★
value
Effect
Lv.1
★4
3.5% / 7%
On entering the field, your Crit Rate increases by 3.5% and your Crit Damage by 7% for 15 seconds.
Lv.2
5% / 10%
On entering the field, your Crit Rate increases by 5% and your Crit Damage by 10% for 15 seconds.
Lv.3
★6
7% / 14%
On entering the field, your Crit Rate increases by 7% and your Crit Damage by 14% for 15 seconds.
Lv.4
9% / 18%
On entering the field, your Crit Rate increases by 9% and your Crit Damage by 18% for 15 seconds.
Lv.5
10% / 20%
On entering the field, your Crit Rate increases by 10% and your Crit Damage by 20% for 15 seconds.
Lv.6
11% / 22%
On entering the field, your Crit Rate increases by 11% and your Crit Damage by 22% for 15 seconds.
Gap Shadow: Set Bonuses
2point set
Stance-break Efficiency +15%
4point set
When a Resonance Skill or Heavy Attack hits an enemy, Stance-break Efficiency against that enemy increases by 30% for 24 seconds. Effects from equipment with the same name do not stack.